Yeah i bought this character the other day and tried to use it yesterday and had the same issue! couldn't figure out the right settings, maybe the owner can help us in due time :)
Hey! This is a common thing with pixel art and can caused by a few things. I don't use unity but there's a lot of great indie devs in my discord that can solve the issue real quick! It's been asked a lot and always solved real quick!
TheNevel, i've semi sorted it, you need to split the animation sheet into seperate sprite sheets for each animaton and then import as normal and it all works
Thanks for the info. For anyone looking into this still I got it working by doing something similar to the comments above, I sliced up the exports by frames, so each one only have like 8-15 animation frames each, then exported it. This is accepted and made the super crisp.
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I really like what you make, but I have always wanted characters or monsters in 4 directions. Do you plan to make elves in 4 directions?
Hello, I love you're stuff. I recently purchased this and the Tarnished Widow. I'm using unity and have been importing your sprite sheets with:
-16 ppu
-Filter Mode: Point no filter
-compression: none
The tarnish widow was a little blurry, but I set Max size to 4096 and it fixed everything.
With this asset, I tried setting it all the way up to 16384, but the asset keeps coming out blurry. Do you have any tips on how to fix this?
Thank you!
Yeah i bought this character the other day and tried to use it yesterday and had the same issue! couldn't figure out the right settings, maybe the owner can help us in due time :)
Hey! This is a common thing with pixel art and can caused by a few things. I don't use unity but there's a lot of great indie devs in my discord that can solve the issue real quick! It's been asked a lot and always solved real quick!
Okay thank you, all of your assets have been fine its just this one in particular, but thank you for the response i have sent a message in discord!
TheNevel, i've semi sorted it, you need to split the animation sheet into seperate sprite sheets for each animaton and then import as normal and it all works
Found an even easier way lol, let me know if you need hep still
Thanks for the info. For anyone looking into this still I got it working by doing something similar to the comments above, I sliced up the exports by frames, so each one only have like 8-15 animation frames each, then exported it. This is accepted and made the super crisp.
really cool character !!! as always
Thanks Spinola :)
Holy F! That's AWESOME!!
Thanks Piotr :)