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Wicked looking character!

I really like your work, but unfortunately my game walks in four directions.

我真的很喜欢你的工作,但不幸的是,我的游戏是朝着四个方向发展的。

If someday you can create an attack range, where the attack 
comes out of that ball on his chest it would be amazing

Also note if you use this in Unity, since assets are in line you will need to change your maximum texture size to 8192 or else pixel art is scaled.

Warning - I wanted a large boss for my game and thought that advertised size 183x94 is what's there, but actual size of the boss most of the frames is 72x52.

I will still use it, just as heads up.

As an FYI, dimensions for the Idle Animation are (201X94)

Hi, don’t know if its just me, but when i import to unity some sprites are blurry, like the “wake” one or the “buff” one.

hey! Try setting the filter mode to "point no filter" and the compression to none! Hopefully that helps 🙂

Yeah I did! Don’t worry, surely it’s a problem on my end, thanks!

also try to pixel per ratio, I think the default is 100, try 16!

No luck, I have this settings and looks like the second image, any idea?

You should change "Max size" setting for higer. Try with 4096. That helped me with other pixel art asset

Hey how's it going? I'm working on a game using your work that I loved so much. I hope it's to your liking. I made a small demo just to check the game's improvement data, take a look at the game page.
LINK: https://helenilson21345gmailcom.itch.io/no-name

hey buddy I use this asset on my game!

Credits are given in my page and in game on credits menu.

Thank you very much.

https://gamesbyspinola.itch.io/kolah

hey mate I use this on my game and credits are given to your art.!

you can check it at:

https://gamesbyspinola.itch.io/kolah

Wow, I love this dark series, the animations are really stunning!

epic!

ty 😃😃

Awesome artwork as always !! Congrats

This is going straight to my new game.

Cheers

thank you!! And can't wait to see it 😃😃

Consistently one of my favourite packs to work with. Can't wait for the next release!

thanks boxhead 😀 can't wait to see yoh implement it!